Posts Tagged ‘objects’

Communicate Through Objects in Programming Languages

Posted in Programming languages on October 7th, 2010 by Ian – Be the first to comment

Programming languagesProgramming languages are technical expressions that are fed into the systems of data machines so that they can perform functions through intelligible commands. These are updated regularly by their developers, to ensure that they can easily add up new syntaxes in the changing world of electronics. They create communication shortcuts because one command can trigger several configurations in a computer. This in turn creates many communication channels that simplify tasks that would otherwise require a long time to implement through manual methods.

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Object Oriented Programming: A Layman’s Introduction

Posted in Programming languages, Tutorials on September 22nd, 2010 by Ian – Be the first to comment

OOPWhat is an object??
Object Oriented Programming is a programming archetype that makes explicit use of “objects”, which are nothing but instances of a class that comprises functions and data structures and other elements. Hence, objects are used to instantiate a general class. For example, we may have a Dog class, of which say Tom is an object. Now it is each of these instances or objects that have two properties, a “state” and its own “attributes”. The attributes clearly talk of properties that help us identify the object, that is, information that helps beyond our obvious knowledge of knowing that Tom is a dog. Hence, Tom has all the attributes of a dog as it belongs to that class but may also have additional attributes, for example, he may be brown or black or white. The term state means the current condition the object is in. It may be running or sleeping or eating or any other state.
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Functions or Object? Explaining the software designing approaches

Posted in Programming languages on August 26th, 2010 by Ian – Be the first to comment

Software developmentA  software-developing company often has to meet its customer requirements, by delivering a software which is not only bug-free and runs smoothly, but is also easy to handle, use and implementable. Software design, as a result, becomes one of the most significant stages of the whole process of any software-based project. You can guess it involves building up modules, creating “data structures”, writing programs, making up interfaces between different parts of the software, so that you know exactly what kind of data is being exchanged, processed and how.

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